uniform int loopNum;
void main ()
{
  vec4 r_1;
  int myIdx_2;
  r_1 = vec4(0.0, 0.0, 0.0, 0.0);
  myIdx_2 = 1;
  for (; myIdx_2 < loopNum; myIdx_2++) {
    r_1.x = (r_1.x + 1.0);
    r_1.y = (r_1.y + 2.0);
    r_1.z = (r_1.z + 3.0);
  };
  myIdx_2 = 2;
  for (; myIdx_2 < loopNum; myIdx_2++) {
    r_1.x = (r_1.x + 1.0);
    r_1.y = (r_1.y + 2.0);
    r_1.z = (r_1.z + 3.0);
  };
  gl_FragColor = r_1;
}


// stats: 13 alu 0 tex 4 flow
// uniforms: 1 (total size: 0)
//  #0: loopNum (high int) 1x1 [-1]
